How Many Video Game Genres Are There?

Video games are an extremely varied form of entertainment, so not all games come in the same shapes and sizes. There are millions of video games out there, and each one falls under one of about a dozen main categories – genres. Genres aren’t exclusive to gaming, but since most video games offer limitless potential, possibilities and personality, it makes sense that gaming genres are incredibly unique from one another, and these are just some of the different types of video games.

Fighting Games

Fighting games pit 2 or more players against each other in a close-ranged melee-based combat system where players have to use specific attacks, offenses and combos at the right time in order to gain an advantage on the stage. Popular fighting game series include Midway’s Mortal Kombat, Capcom’s Street Fighter and Nintendo’s Super Smash Bros.

Party Games

Party games are games made for casual play and are usually played by people who don’t frequently play video games. These games usually include minigames and small activities that practically work like a board game, with a popular example being the Mario Party franchise.


Platformers usually involve your character moving from one platform or position to another, usually involving precise timing, and the settings and characters are often depicted as kooky/goofy, to add a light-hearted tone to the game. Famous platformers include Donkey Kong (1981) and Super Mario 64 (1996).

Role-Playing Games

Role-playing games, otherwise known as RPGs, are games that let you assume the role of either a specific character or a custom character. Most traditional RPGs are turn-based, like the Pokémon series, but some let you explore a vast open world, like Elder Scrolls, Grand Theft Auto and Red Dead Redemption as your assumed role. Another subgenre are dungeon crawlers, which take place in a linear world, usually based off a dungeon, like in Diablo.

Rhythm Games

Rhythm games are music-themed games that allow the game to test your sense of rhythm, usually by pressing buttons rapidly on a controller. Dance Dance Revolution and Guitar Hero are examples of rhythm games.


Simulators are split into two categories: Those that give you complete freedom and control over a specific force, like The Sims series and those that give you a simulating experience based on a singular thing, like Goat Simulator. Some tycoon games also fall into this genre, like Roller Coaster Tycoon or Zoo Tycoon, as you’re simulating and managing a business/attraction.

Survival Games

Survival Games have you try to survive a hostile open-world with meagre resources, where you must rely on your wits and skills in order to stay alive and be safe. Popular examples of this genre are the Survival mode in Minecraft and the Save The World mode in Fortnite.


Shooters consist of gunplay and murder, and allows you to simulate wielding and using artillery. Shooters go by many subgenres, including “First-Person Shooters”, which plays in a first-person angle, like Call Of Duty, “Third-Person Shooters”, which plays in a third-person angle, like Gears Of War, “Shoot ‘Em Ups”, which pits you against large waves of opponents, like Galaga, “Hero Shooters”, which adds characters with special abilities and strengths to the game, like Overwatch and “Battle Royales”, which pit 100 or so players on a large map with a shrinking safe zone, forcing players to fight against each other until one is left standing, like Fortnite.

Sports Games

Sports games are games that allow you to simulate various sports. These games often come in licensed franchise titles like the FIFA or Madden series, in which new installments release annually to update the roster and teams to their current state. Some sports games are racing-based, like the Gran Turismo or Mario Kart series, and some games are complete outliers, like the Wii Sports series that allows you to play a variety of sports.

Stealth Games

Stealth games have you sneak around enemies/obstacles using quiet, inconspicuous combat and careful thinking, like in the Hitman or Sly Cooper series. Loud combat is still allowed, but heavily consequential.

Strategy Games

Strategy games require careful and thoughtful planning, using diplomatic tactics in order to achieve victory. Most of these games has you assume the role of a dictator or leader, like in the Civilization series, but some are more combat-focused, like the Warcraft series.

The Last Of Us Part II Wins Game Of The Year At Golden Joystick Awards

The Last Of Us Part II is the hit game that released in 2020 as a sequel to Naughty Dog’s The Last Of Us from 2013. The game was praised for it’s visuals, storytelling and audio, but many other games and developers earned the spotlight during the Golden Joystick Awards. In this guide, we go over the winners of every category. For the nominees, check out this guide.

Best Family Game | Fall Guys

Best Game Expansion | No Man’s Sky: Origins

Best Gaming Community | Minecraft

Best Gaming Hardware | NVIDIA GeForce RTX 3080

Best Indie Game | Hades

Best Multiplayer Game | Fall Guys

Best New Streamer/Broadcaster | iamBrandon

Best Performer | Sandra Saad (Ms. Marvel in Marvel’s Avengers)

Best Storytelling | The Last Of Us Part II

Best Visual Design | The Last Of Us Part II

Breakthrough Award | Innersloth (Among Us)

Critic’s Choice | Hades

Esports Game Of The Year | Call Of Duty: Modern Warfare

Mobile Game Of The Year | Lego Builder’s Journey

Most Wanted Game | God Of War: Ragnarok

Nintendo Game Of The Year | Animal Crossing: New Horizons

Outstanding Contribution | The Gaming Industry

PC Game Of The Year | Death Stranding

PlayStation Game Of The Year | The Last Of Us Part II

Still Playing | Minecraft

Studio Of The Year | Naughty Dog

Ultimate Game Of The Year | The Last Of Us Part II

Xbox Game Of The Year | Ori And The Will Of The Wisps

What Was Polybius?

The legend of Polybius is arguably the most well known gaming urban legend. It was an urban legend that has become much more iconic in recent years, and is about an arcade game that has some dark secrets, including sensory deprivation, government methods and abduction. Of course, this was just an urban legend, but there are some interesting details about this mysterious 1980s video game. In this very special Halloween-themed guide, we discuss the legend of Polybius.


The year is 1981, which was 39 years ago. Over at the sleepy town of Portland, Oregon, a mysterious arcade cabinet was found. This cabinet was completely black, lacking all the fun and decorative details most arcade cabinets had back then. Only a single word was on the cabinet: Polybius, in bold and bright turquoise lettering. (Though some sources state that the cabinet was completely blank and Polybius was the nickname gamers gave it) Playing it would result in addiction, abnormal behavior, terrible nightmares, seizures, sleep deprivation, suicidal thoughts, mind control and an inability to stop playing. The game was made by a German company called Sinneslöschen, which is a combination of the German words for “Sense” and “To erase”, which meant that this game supposedly deleted people’s senses and heavily effected them. This company clearly did not exist, as there was little trace of their existence. People believed this game was tied to the government, as men in black suits would reportedly (Emphasis on “reportedly”) come in and collect data from the machine. Besides, agencies like the CIA were already experimenting with interrogation methods like MKUltra, a mind control program used to weaken the enemy. This game was also reportedly the reason 2 teenagers randomly vanished, but the game may not have been involved in their vanishing. The game only lasted 2 months, and was pulled out of the Portland arcade. The first real reference to it was on an arcade game-themed website called in 1998.

Interviews And Alleged Reports

In 2006, a user on Coin Op named Steven Roach revealed that Sinneslöschen was a company that he and other amateur programmers set up. Roach noted that he and the other employees weren’t TOO great at coding, and weren’t aware about the effect it would have on players. Coin-Op then confirmed that Roach was wrong, full of himself and answered some rumors involving the game, saying that the game didn’t use vector graphics and wasn’t based on Tempest, a game released on the Atari.. At the end of 2017, a podcast called The Polybius Conspiracy was released, and had Bobby Feldstein as one of the guests. Feldstein claimed that he was allegedly abducted one afternoon when he was 14. In the podcast’s first episode, Feldstein talks about how he was led through a series of underground tunnels, and was found the next day 60 miles away from his house. Ernest Cline, author of 2011’s Ready Player One, recalled hearing about Polybius in central Ohio as a teenage gamer. Cline has also cited Polybius as inspiration for his gaming-themed works.


Obviously, to refer to the elephant in the room, Polybius was a Greek historian from the Hellenistic period who was famous for noting that “historians should not report on something they cannot verify”, which describes Polybius the legend perfectly well. A game that was reported despite unverified information about it being spread. Polybius (The Greek historian) also came up with the Polybius square, a grid where numbered coordinates are swapped for letters. But moving on from Greek historians, there’s a lot about Polybius that just makes no sense whatsoever, and decreases the chance it ever existed. Here are some reasons why:

  1. The first mention of the game was in 1998, which was 17 years after the urban legend took place. Why was there no prior news reports, or game catalogs referring to Polybius, and why do we have to refer to “witnesses” or Sinneslöschen “employees” for answers? And besides, Roach was most likely wrong, so who knows what we know about the game.
  2. Everything is way too on-the-nose. The name Polybius describes the legend, not the game, which means that the game was most likely just a tale some people made up. Another on-the-nose name is Sinneslöschen. Why would you name your company Senseerase in poor German, and if Roach (Who was most likely wrong about the game) claimed that he wasn’t aware about the sense-erasing abilities Polybius had, why would the company be named Sinneslöschen, which describes the abilities of the game?
  3. We have very little evidence to back it up. The only true screenshot we have is the title screen, and even so, who knows if it’s real or not? It’s pretty basic and could have easily been recreated for the myth. We also have no real idea about what the gameplay was like, and we can only refer to unreliable sources and debates.
  4. The idea of a government project in the form of a video game seems way too far-fetched. Gaming technology was pretty weak in the 1980s, even for big boys like Nintendo, so it makes no sense that an amateur game developer would be able to pack a video game with subliminal messages and evil intentions.
  5. Why would a random German developer develop a game for the CIA to test? If the CIA has such advanced technology, why couldn’t they make the game themselves? Perhaps Sinneslöschen was just a cover-up, or disguise, to make the game look legitimate instead of a government project? If so, why, and I said this already, why would they name their company Sinneslöschen? If Polybius was the creation of the government, why would their cover-up be so obvious?

As far-fetched as the legend of Polybius is, there is also a ton of fact involved. Yes, two kids did get knocked out in Portland, Oregon at an arcade. Yes, the government did come into said arcade. But then again, no reference to the game was ever found, which kind of supports the idea that Polybius never existed.


At the end of the day, no one can really verify what’s real or what’s not about Polybius, hence the what the Greek historian Polybius thinks. The best way to answer this is the mandela effect. The mandela effect is when people believe they experienced something that never happened. Polybius could’ve easily been confused with German game Poly Play, which, like Polybius, mysteriously vanished. But if people like Steven Roach were debunked as liars, who knows what’s true and what’s not about Polybius?

What Happened To Movie Tie-In Games?

Back a decade or so ago, around 2006, every single major motion picture release had a console tie-in game with them. You’ve undoubtedly heard of them. Movies like Ice Age: The Meltdown, The Lion King and X-Men Origins: Wolverine all had tie-in console games. It was genius marketing. During the 2000s era when 3D gaming was becoming more of a thing, it made sense to create a tie-in game based off the movie you just watched. But now? Not so much. The pure thought of living the events of the movie was a genius idea because that could get companies so much money thanks to fans of a film. In this guide, we go over what happened and how they could come back.

What Happened?

Well, what happened can be determined by simply looking at the quality of the games. Most tie-in games were rushed and poor quality, to get it released by the game’s release. Creativity and actual gameplay wasn’t necessarily the top priority. It was about getting it released on time. And of course, people stopped buying them. And soon developers began realizing how much of a waste of time movie tie-in console games were. So eventually they just stopped in the 2010s.

What Happened Next

Nowadays, companies avoid the risk of creating a whole new console game by either creating a one-off mobile game or allowing Lego to create a game. Movies like Avengers: Age of Ultron, Star Wars: The Force Awakens and Incredibles 2 have all had Lego adaptations. The other way studios do it is to create a mobile game. Movies like How To Train Your Dragon 3 have a mobile game, because they’re are much easier to develop.

What We Need Next

I believe, personally, we should get more movie-based games. Not tie-in ones, per se, but ones that have actual effort put into it based off movie properties. EA Games is beginning to take advantage of the Star Wars license, and a new Harry Potter game has been announced. Jurassic World: Evolution was a very high-quality tycoon simulator that released when Fallen Kingdom came out, and it was the last tie-in console game I can recall from recent memory. What I’m saying here is that professional game companies need to take advantage of cinema. Rockstar would earn millions with an Indiana Jones or James Bond title! While I don’t care for Star Trek, more gaming representation of it would certainly please some people.

Overall, the message is that while movie-based games have failed in the past and wouldn’t work nowadays, there is plenty of potential for deeper and more memorable experiences based off film properties.

Which Game Will Become A Metaverse?

The metaverse is upon us, and technology is taking over our society as we know it. However, it’s not yet complete. We still have years, even decades until the idea of a digital universe becomes reality, but many videogames from the past few years have been strong contenders for the ultimate gaming metaverse. In this guide, we go over a select few games that have metaverse potential and explain why, and how this could possibly happen. So let’s get into it.

Animal Crossing

Animal Crossing was one of Nintendo’s less popular franchises. The game essentially involved you being in a town with a bunch of anthropomorphic animal citizens. This plot sounded very simple and the installments throughout the 2000s and 2010s sure have proved that. But, the series’ latest installment, Animal Crossing: New Horizons, was basically the “game of the quarantine”, because it released right before the COVID-19 became a pandemic. And there is an online mode, where up to 8 villagers can join a person’s village. This allowed people who were away from home to meet each other in such trying times. Anyway, the way Nintendo can improve this is to have “clans” or “groups” of some sort. A person can create a town and their friends or family can join them and live there. There could be huge towns with everyone playing a part in them.


Fortnite basically took over the gaming world in 2018, landing a spot in YouTube Rewind of that year. Epic Games have proven themselves as a financial giant, even ditching some of their older games like Paragon or Fortnite: Save The World and yet they still stand tall with their Battle Royale game. The game was already used quite often to meet up with friends and cooperate with them, but in April 2020, during the quarantine, Party Royale was introduced. This was kind of a game-changer, as Party Royale depicted a small island nowhere near as large as the two Battle Royale islands but still had enough activities to take part in. You can change your outfit and test cosmetic combinations, you can roleplay with friends, you can take part in challenges and courses, and, they frequently show movies and concerts from time to time. But yet, the Party Royale system is pretty flawed. It gets a little boring after a few hours, there’s not enough going on to make it the ultimate hangout place. But Fortnite does have a grand enough audience to do so nonetheless. 

Battle Royale Loading Screen image


Minecraft was arguably the most popular videogame from the 2000s and 2010s. It’s pure simplicity yet unlimited creativity really made it popular in the education system, and popular social media stars like PewDiePie and Lazarbeam have really contributed to the game’s success in 2019. During the COVID-19 pandemic, in fact, a few friends from a Japanese school created a graduation set-up in Minecraft. So Minecraft has proved to be a place where friends meet up, and the creativity Minecraft is fueled by helps quite a lot. There are also online servers grouping people to play minigames, which is pretty cool.


Roblox is an online multiplayer platform where people can meet, create games, fuel imagination and play together. The idea on it’s own would work extremely well as a metaverse but it has caught onto some controversy about being a place for online daters, so that might give the game a bad reputation. It also reminds me of the movie Ready Player One, where the movie takes place in a huge gaming platform with cosmetics to purchase with real money and occasional events that take place across many games. Sounds familiar? It should, because that’s basically what Roblox is. While Roblox isn’t known for connecting people in such lonesome times, it has the potential to nonetheless.

Those are all the videogames that could possibly become a metaverse! If you have any suggestions, feel free to let us know!

CLAW – What Is It, And How Can It Effect Your Health?

CLAW is a popular gaming technique for controller players. Since controller players really don’t have much of an advantage in the competitive gaming world compared to keyboard and mouse players or people with just a better set-up, they have CLAW. CLAW basically involves your two thumbs taking control of the joysticks of an Xbox or PlayStation controller (I’m excluding Nintendo, because they have pretty weird and unique controllers) while your index finger deals with everything else. So let’s go over what it truly is and it’s problems.

What Is Claw?

I’m well aware I summarized the basics, but let’s go over the details. CLAW specializes in giving a specific instinct to players, making sure they gain any kind of advantage. Remember, CLAW is only for controller players. Not touchscreen, like an iPad or iPhone, or keyboard, like computer players. However, you can attach a controller to your computer/mobile device. Despite this, CLAW still remains most popular on consoles like the Xbox One and PlayStation 4, due to the fact that a controller is very necessary. So it’s a controller tactic that gives a slight advantage. Great, isn’t it? No.

Why Should Or Shouldn’t You Use Claw?

Well, CLAW’s position is very uncomfortable. People will use it for advantages, but really hurts a lot, with an extra bit of pressure going to the index finger, due to the fact that they manage almost everything on the controller, and the fact that CLAW is already an uncomfortable position by default doesn’t help either. However, the advantages to CLAW to help in the gaming world are there, and CLAW is without a doubt possible to control, just with heavy restrictions and breaks. You’ll think that your hands are fine using CLAW regularly, however, think again! 20 years from now, you’ll regret it! Doing something uncomfortable for many years, regardless of what it is, will hurt your hands in a painful way. It type with only a few fingers, and those fingers sometimes hurt a lot because of the pressure I place on them. So be careful with your hands.

Case in point, CLAW is a technique that can be used if you’re a serious controller player, but is pretty uncomfortable and can hurt your hands – a lot. So what I want you to take away from this, is to take care of your fingers and be mindful of your hand movements.